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Old Jan 23, 2008, 03:59 AM // 03:59   #121
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come on ANet, is it real? [y/n]
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Old Jan 23, 2008, 04:03 AM // 04:03   #122
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Quote:
Originally Posted by cellardweller
Jumping in with criticism early

Reading those strings I'm inferring that when a transaction takes place, gold is added directly to a character's money total with overflows going to storage. That might get a little annoying to have your 100k limit filled up when you're halfway through slavers and then unable to empty your bags at the crafter between levels (for example).
Yeah, that would really stink to have your bags filled to the brim with 100k while you were randomly out trying to farm for items you'll eventually sell for cash... o.0
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Old Jan 23, 2008, 04:09 AM // 04:09   #123
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Originally Posted by slowerpoke
come on ANet, is it real? [y/n]
i doubt they'll answer tbh.

i see it as two ways

1) it isn't being implemented in GW1, and in turn will only get people down as a badly wanted resource will not be given to players

or

2) they are implementing it and they don't want to ruin the "surprise" of it. while everyone knows about it, no one knows when its coming out if it would come out.
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Old Jan 23, 2008, 04:10 AM // 04:10   #124
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So....Can we get some sort of confirmation? lol
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Old Jan 23, 2008, 04:22 AM // 04:22   #125
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I want to pay 29€ to get in from the Guild Wars Online Store!!!

>_<!!!

Now!!!

Seriously!

There could be a lot of traders and merchants there...

A holy outpost... it would be so great...
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Old Jan 23, 2008, 04:49 AM // 04:49   #126
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will this be the end of the Guru Marketplace/Auctions??
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Old Jan 23, 2008, 05:38 AM // 05:38   #127
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Originally Posted by sagilltwins
will this be the end of the Guru Marketplace/Auctions??
Not likely, especially if this works via stalls with set prices. There are still people who LOVE to haggle and really don't want to "stall shop" which obviously would be a bit more difficult in most cases than the simple type search of gwg.

Anyone every play SRO? Ya know that over populated free game XD Well I really liked their idea of stalls, which work the same pretty much in EQ. You take your items, set up a stall, give prices to it and afk. You come back to either money or well... a need to lower prices. I believe the way they do it is to charge you a percentage of what you sell which really isn't all that much.
I would be thrilled if this made it in both GW and GW2, so here is hoping its not some silly fluke or a pipedream that went bad a while back.
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Old Jan 23, 2008, 06:02 AM // 06:02   #128
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Originally Posted by Eviance
Not likely, especially if this works via stalls with set prices. There are still people who LOVE to haggle and really don't want to "stall shop" which obviously would be a bit more difficult in most cases than the simple type search of gwg.

Anyone every play SRO? Ya know that over populated free game XD Well I really liked their idea of stalls, which work the same pretty much in EQ. You take your items, set up a stall, give prices to it and afk. You come back to either money or well... a need to lower prices. I believe the way they do it is to charge you a percentage of what you sell which really isn't all that much.
I would be thrilled if this made it in both GW and GW2, so here is hoping its not some silly fluke or a pipedream that went bad a while back.
I hated the stall idea in SRO. People got to the point of spamming like the trade chat we have now except with a stall put up.
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Old Jan 23, 2008, 06:47 AM // 06:47   #129
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Quote:
Originally Posted by pamelf
It simply doesn't have to be that complicated. Sometimes I think Gaile almost put herself in trouble with this "damned if you do, damned if you don't" business by the way she tries to talk about the products and their release in circles. She wants to give information, but always talks around it.

All the players have ever wanted, (and in my experience with marketing which is vast, is all any client ever wants) is honesty and to the point truth. She can stay secretive if it's coming, but if they're not sure, all she would need to say is, yes, we are currently working on implementing something of the sort, but have no idea if our work will pay off. We are trying to get this functional, but we make no guarantees on the fact as it's possible GW1 will not support it. Honesty is the best marketing in my opinion. By talking around subjects you only put yourself in trouble.

People would still be unhappy if it isn't implemented, but there is no way you could be misquoted, or be said to have "led the community on".
QFT. That's all I've ever wanted-the truth and no beating around the bush. I don't appreciate coyness; it's simply annoying to me.
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Old Jan 23, 2008, 07:40 AM // 07:40   #130
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As much as I would love confirmation of this (either yay or nay), it's probably better they don't comment. This is probably one of many ideas they've worked on and hoped to implement that may or may not work right in testing. If they say they have been working on it, people will assume that means we're getting this, period, while that may not be the case.
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Old Jan 23, 2008, 08:29 AM // 08:29   #131
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I just wonder how it got to official client ... doesn't anet have source control and special client for testing purposes, why would it be in official one?

There are several possibilities:

* Its unauthorized lunchbreak project of some dev (iirc, they claimed reconects and mouth moving in old chapter cinematics were such feature). Which means we got someone to serious trouble. Sorry.

* They have poor version control and/or someone simply made mistake. Again, sorry.

* This feature progressed to stage where it is integral part of client/server code and it would be too unwieldy/risky to make release without it being in there.

* It is already done as it is being streamed bit by bit in updates, waiting for official release.

* It is joke (unlikely thou, possible PR nightmare is just not worth laugh. Unless they hate Gaile.)
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Old Jan 23, 2008, 09:25 AM // 09:25   #132
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* The client is the same across live and test builds and the server is the one that controls which features are available to which users. One primary reason to suspect this is that the live client had the functionality (though deactivated) to access the Mallyx outpost; the testers probably were transported to that outpost by a special server command. The upshot is that because it is in the client it means that it is already in alpha testing.
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Old Jan 23, 2008, 09:47 AM // 09:47   #133
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Quote:
Originally Posted by Esan
* The client is the same across live and test builds and the server is the one that controls which features are available to which users. One primary reason to suspect this is that the live client had the functionality (though deactivated) to access the Mallyx outpost; the testers probably were transported to that outpost by a special server command. The upshot is that because it is in the client it means that it is already in alpha testing.
Err, no. servers to which you connect dictate which updates you get. Alpha guys have separate client which gets different updates from aplha servers.

Proof:

* Some "public" alpha (some pvp testing iirc.) guys got special client. Which they later used to access aplha and get glimpse of new loading screen.
* Mallyx outpost is intergal part of game, not testing ground, it is there because devs had to make workaround to get it working.
* Alpha has much more rapid new version cycle and new version probably daily. You would notice that kind of stuff.
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Old Jan 23, 2008, 09:48 AM // 09:48   #134
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Quote:
Originally Posted by zwei2stein
* It is already done as it is being streamed bit by bit in updates, waiting for official release.
Exactly the question I first asked myself and the only probable answer I've got. But remember how the mini polar bear was discovered in the dat file months ago? It's probably the same thing, except this one affects us all.

If this is true, GG Anet. And GG zwei2stein for finding out.
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Old Jan 23, 2008, 09:56 AM // 09:56   #135
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Quote:
Originally Posted by zwei2stein
Err, no. servers to which you connect dictate which updates you get. Alpha guys have separate client which gets different updates from aplha servers.

Proof:

* Some "public" alpha (some pvp testing iirc.) guys got special client. Which they later used to access aplha and get glimpse of new loading screen.
* Mallyx outpost is intergal part of game, not testing ground, it is there because devs had to make workaround to get it working.
* Alpha has much more rapid new version cycle and new version probably daily. You would notice that kind of stuff.
One can make a distinction between alpha content and alpha code. The alpha testers get daily content builds, no doubt, but I doubt if their clients are terribly different from the live ones (except perhaps endowed with the super secret way to access the alpha servers). The main reason the two codebases cannot be drastically different is that it is essentially meaningless to test using a different codebase, for trivial differences might be masking important bugs.

Of course you might still ask why, if the marketplace stuff is alpha content, that it is in the live servers. My guess is that the marketplace code needs something in the content to be present (imagine initializing some inactive classes with some default data).
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Old Jan 23, 2008, 10:07 AM // 10:07   #136
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Quote:
Originally Posted by Esan
One can make a distinction between alpha content and alpha code. The alpha testers get daily content builds, no doubt, but I doubt if their clients are terribly different from the live ones (except perhaps endowed with the super secret way to access the alpha servers). The main reason the two codebases cannot be drastically different is that it is essentially meaningless to test using a different codebase, for trivial differences might be masking important bugs.

Of course you might still ask why, if the marketplace stuff is alpha content, that it is in the live servers. My guess is that the marketplace code needs something in the content to be present (imagine initializing some inactive classes with some default data).
It's possible, since we know barely nothing about Anet's streaming techno (it looks like CVS or SVN), but there are so many ways to avoid this problem (you can probably split the streaming into test and release dat files). Unless they are commited to this project and this is a hint for the curious people .
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Old Jan 23, 2008, 10:17 AM // 10:17   #137
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Quote:
Originally Posted by pamelf
All the players have ever wanted, (and in my experience with marketing which is vast, is all any client ever wants) is honesty and to the point truth. She can stay secretive if it's coming, but if they're not sure, all she would need to say is, yes, we are currently working on implementing something of the sort, but have no idea if our work will pay off. We are trying to get this functional, but we make no guarantees on the fact as it's possible GW1 will not support it. Honesty is the best marketing in my opinion. By talking around subjects you only put yourself in trouble.
QFT. Take the storage expansion update, for example. People have been voicing their need for more storage since day 1, and we were repeatedly told that it just wasn't possible despite how well it was justified (not to mention, we were treated like petulant children just for asking, but that's another issue altogether). Gaile made many a lengthy post about why we can't have more storage - then, poof, suddenly our storage wasn't just doubled, it was quadrupled. LOL? Up is down! White is black! Pigs are flying! Snow in hell!

Another more recent example - the BMP pack's availablity. That was particularly ugly.

At any rate...I'll take an honest (but vague) answer over an absolute (but not necessarily true) answer any day.

Back on topic...

I'll believe it when I see it, and not a moment sooner. And LOL @ technical assumptions.
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Old Jan 23, 2008, 10:31 AM // 10:31   #138
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Quote:
Originally Posted by Kendar Muert
The majority of "Free" online games are not actually free- you have to pay for the best content, there are many ads in the games, and there are tons and TONS of hackers, which is because they don't care about customers.

Anet cares about customers. That is why they have a model like they do, and that is why they work so hard to release what they do.
The reason many of us say they do not have to do anything that we ask for, is because of two main reasons. The first is that they already have our money, so actually need to do nothing further. The second is that no matter what they do, we always want more. Those two things, taken separately, would put off most games' devs, and they wouldn't really listen to the player base all that much after awhile. Taken together, its almost a miracle that they do.

So really, the bottom line is that people need to be grateful for what they have- if you can point out a flaw that you claimed existed in your first post that Anet has not ALREADY fixed, then I will be shocked. Not a bug like the aurora glade thing, or one like the one in Bai Passu, and not like a good farming spot, or bots. I mean something that genuinely harms gameplay. Anet takes extreme steps to keep this game running smooth, and you and others need to realize that, and be grateful.



Thank you.
If you think Anet didn't have to do what they've done (weekly events, new features, bug fixes) simply because they've got our money already, YOU'RE A BFB.

If Anet isn't going to release anything that we can buy EVER AGAIN and is still updating the game with whatever they've done, I'd agree with you; there's no need to maintain the playerbase if you're not going to get their money in the future OR if you're so sure that your next product is going to attract buyers from everywhere, that you don't have to worry about your current customers anymore.

But as it stands now, they need to maintain the current playerbase for future products (Proof: EtoN with HoM), and it was even more true back when Prophecies was just came out (or before EtoN).

Why else do you think we can't seem to annoy them enough for them to STOP doing all these free updates altogether? Because they're so generous and selfless?

Please.

I believe we should strive for superiority. If they throw shit at us, we shouldn't sit there silently or "be grateful" becuase "The shit is free, they don't even have to throw anything at us". But instead we should let them know we're not to be treated as such. Otherwise, you can expect a lot of "shit throwing" in the future (hell, even in the upcoming game).

But maybe that's what people want. After all, it's free, right?
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Old Jan 23, 2008, 10:57 AM // 10:57   #139
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Quote:
Originally Posted by Cacheelma
I believe we should strive for superiority. If they throw shit at us, we shouldn't sit there silently or "be grateful" becuase "The shit is free, they don't even have to throw anything at us". But instead we should let them know we're not to be treated as such. Otherwise, you can expect a lot of "shit throwing" in the future (hell, even in the upcoming game).

But maybe that's what people want. After all, it's free, right?
Is anyone forcing you to keep playing GW? And forcing you to play this "shit"? No, no one is, you're here by your own free will. How can you be consistent and not see that you're asking for more even if you pay no monthly fee? If this was a normal game, you wouldn't bother, but because it's an MMO then people suddenly expect more?

I completely agree with Kendar Muert that people have been offered so much by Anet that they're now expecting this to continue at their rythm. Some people will not accept that what they have is fantastic, or even worse admit that it is "shit" and not quit the game. IMHO it's a deep lack of perspective, try to compare it to the rest of the stuff you buy at the same price. If you find a better deal, why aren't you going for it?
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Old Jan 23, 2008, 11:44 AM // 11:44   #140
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Quote:
cellardweller
Jumping in with criticism early

Reading those strings I'm inferring that when a transaction takes place, gold is added directly to a character's money total with overflows going to storage. That might get a little annoying to have your 100k limit filled up when you're halfway through slavers and then unable to empty your bags at the crafter between levels (for example).
And I think that means the XMP is not an option for power traders. I highly doubt that A.Net would change the Gold limit for the market place beyond 100.000 Gold for items you wish to sell.

Quote:
MithranArkanere
I want to pay 29€ to get in from the Guild Wars Online Store!!!

>_<!!!

Now!!!

Seriously!

There could be a lot of traders and merchants there...

A holy outpost... it would be so great...
lol I'm gonna laugh if they sell access to the XMP in the Online Store.
People will switch out their torches for flamethrowers and ... laser-pitchforks?
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